Tech Vibes

Service 02

Cross-platform apps that feel native and survive the store review.

We build the apps companies put in customers’ hands. One codebase, two stores, production habits.

Typical start

Discovery in week one

Build length

6–14 weeks for a serious v1

Best for

Consumer and operations apps

The problem

Hiring separate iOS and Android teams is slow and expensive. A cheap freelancer app usually looks fine in a screenshot and falls apart on payments, notifications, offline use, or the next OS update.

What you walk away with

You get a single product that ships to both stores, talks to a real backend, and is structured so the next feature is not a rewrite.

Who this is for

  • Startups launching an MVP that still has to pass App Store review
  • Operators digitising a service that currently lives on WhatsApp and paper
  • Companies with a web product that now needs a mobile companion
  • Teams stuck with an abandoned Flutter or React Native codebase

What this service actually includes

01

Flutter product builds

One codebase for iOS and Android. Used in production for consumer apps with auth, media, wallets, and push, not just demo screens.

02

React Native when the web team is React

If your engineers already think in React, React Native keeps the language and hiring pool aligned. We choose it on purpose, not by default.

03

Store-ready releases

Signing, store listings, push certificates, in-app purchases, Apple Pay / Google Pay, and the boring checklist that actually blocks launch.

04

App + API as one system

The mobile UI is only half the product. We design the API, auth, and data model with the app, so you are not stitching two vendors together later.

Typical company engagements

Consumer v1

Auth, the core job-to-be-done, push, and a first store listing. Flutter when both stores need to ship together.

Marketplace / mobility

Two audiences (customer and operator or driver), maps, status flows, and the API that keeps them in sync.

Companion app

A mobile client on top of an existing web product, same accounts, same API, store-ready wrappers.

How the work runs

  1. Step 01

    Product cut

    We decide what ships in v1. Features that do not earn their place wait. This is how apps actually launch.

  2. Step 02

    Flows & architecture

    Navigation, auth, offline, and the API contract are designed before screens multiply. You see the skeleton early.

  3. Step 03

    Build in slices

    Each slice is usable: login, core job-to-be-done, payments, then polish. You can test on devices throughout, not only at the end.

  4. Step 04

    Store & operate

    TestFlight / internal testing, store submission, crash reporting, and a release rhythm for the updates that come after launch.

Deliverables

What a company can put in a statement of work.

  • iOS and Android binaries from one codebase
  • Backend APIs the app actually needs
  • Auth, push notifications, and store configuration
  • Admin or dashboard if the product requires operations staff
  • Source code, signing notes, and a release checklist

What the company keeps

Ownership and handover are part of the professional standard.

  • iOS and Android builds from one codebase
  • The API and admin the app cannot live without
  • Signing notes and a release checklist your next engineer can follow
  • A product structured so v1.1 is a feature, not a rewrite

How a company starts

Send this and we can quote.

You do not need a 20-page RFP. A messy but honest brief is enough for a scoped proposal.

  1. 01

    Who uses the app, and the one job they must be able to finish

  2. 02

    iOS, Android, or both, and whether a web admin is needed

  3. 03

    Any existing API, Firebase, or codebase we should not ignore

  4. 04

    Payments, chat, maps, or other features that change architecture

  5. 05

    Store accounts: do you already have Apple and Google developer access?

Stack

Tools we actually ship with. We will work inside yours if that is the cheaper path.

FlutterDartReact NativeNode.jsFirebaseREST APIs

What this is not

Saying no is how companies know we are not selling everything.

  • Native-only Swift/Kotlin dual teams when a cross-platform stack will do
  • Game engines, AR gimmicks, or App Store spam
  • Publishing under our account. The company keeps the store listing

Questions companies ask

Flutter or React Native, which do you recommend?+

Flutter when we want one polished UI across both stores and a tight timeline. React Native when your web product is already React and you want one talent pool. We will tell you which fits the product, not which is fashionable this quarter.

Can you take over an existing app?+

Yes. We start with a short technical read: architecture, store status, crash rate, and what is blocking the next release. Then we either stabilise it or tell you a rewrite is cheaper.

Do you handle App Store and Play Console?+

We prepare the builds, listings, and certificates. You keep the developer accounts, that is how ownership should sit. We walk you through submission and review replies.

Our app already exists but it is a mess. Do you rebuild it?+

Yes, that is a mobile revamp. We audit crashes, store status, and the API, then either stabilise or rebuild in Flutter or React Native. Care retainers are for apps that are already healthy.

How long does a first app take?+

A serious v1 is usually 6–14 weeks, not a weekend. That includes the API, auth, and store packaging. A five-screen demo with no backend is faster, and usually not what a company should ship.

Do you build the backend as well?+

Yes. An app without an API is a prototype. Auth, data, payments, and admin are part of the same engagement unless you already have a backend we can plug into.

Discuss mobile apps with us

Tell us what you need: a new product, a revamp, or ongoing maintenance. You will receive a clear response on fit, scope, and next steps.